// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Aluminum' #declare Aluminum = material // Aluminum { texture { pigment { color rgb <0.55, 0.5, 0.45> } finish { ambient 0.1 diffuse 0.65 brilliance 1.5 specular 0.85 roughness 0.01 reflection 0.45 } } } // $MRY$: 'B_Silver' #declare B_Silver = material // B_Silver { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 brilliance 8.0 phong 1.0 phong_size 10.0 reflection 0.2 } } } // $MRY$: 'BELL' #declare BELL = material // BELL { texture { pigment { color rgb <0.44, 0.0, 0.17> } normal { wrinkles , 0.25 } finish { ambient 0.3 diffuse 0.7 phong 0.5 phong_size 10.0 } } } // $MRY$: 'BLUE_METAL' #declare BLUE_METAL = material // BLUE_METAL { texture { pigment { color rgb <0.0, 0.0, 0.61> } finish { ambient 0.1 diffuse 0.8 brilliance 6.0 phong 1.0 phong_size 80.0 reflection 0.7 } } } // $MRY$: 'Brass_Metal' #declare Brass_Metal = material // Brass_Metal { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brass_Metal1' #declare Brass_Metal1 = material // Brass_Metal1 { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brass_Metal1_1' #declare Brass_Metal1_1 = material // Brass_Metal1_1 { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brass_Texture' #declare Brass_Texture = material // Brass_Texture { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brass_Texture1' #declare Brass_Texture1 = material // Brass_Texture1 { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brass_Valley' #declare Brass_Valley = material // Brass_Valley { texture { pigment { granite color_map { [ 0.0 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 0.3 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 0.3 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.6 rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ] [ 0.6 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 1.0 rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ] } } finish { ambient 0.1 brilliance 6.0 phong 0.75 reflection 0.75 } } } // $MRY$: 'Brass_Valley1' #declare Brass_Valley1 = material // Brass_Valley1 { texture { pigment { granite color_map { [ 0.0 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 0.3 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 0.3 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.6 rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ] [ 0.6 rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ] [ 1.0 rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ] } } finish { ambient 0.1 brilliance 6.0 phong 0.75 reflection 0.75 } } } // $MRY$: 'Bright_Bronze' #declare Bright_Bronze = material // Bright_Bronze { texture { pigment { color rgb <0.36, 0.28, 0.2> } finish { ambient 0.1 diffuse 0.65 brilliance 1.5 specular 0.85 roughness 0.01 reflection 0.45 } } } // $MRY$: 'Bronze_Metal' #declare Bronze_Metal = material // Bronze_Metal { texture { pigment { color rgb <0.55, 0.47, 0.14> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Bronze_Metal1' #declare Bronze_Metal1 = material // Bronze_Metal1 { texture { pigment { color rgb <0.55, 0.47, 0.14> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Bronze_Textur1' #declare Bronze_Textur1 = material // Bronze_Textur1 { texture { pigment { color rgb <0.55, 0.739567, 0.14> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.129467 } } } // $MRY$: 'Bronze_Texture' #declare Bronze_Texture = material // Bronze_Texture { texture { pigment { color rgb <0.55, 0.47, 0.14> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Brushed_Aluminum' #declare Brushed_Aluminum = material // Brushed_Aluminum { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } normal { bumps , -0.5 scale <1.0, 0.001, 0.001> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'BumpMetal' #declare BumpMetal = material // BumpMetal { texture { pigment { spotted color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.4 ramp_wave scale 0.2 } normal { bumps , 0.16 scale 0.2 } finish { ambient 0.1 specular 0.72 reflection 0.24 crand 0.05 } } } // $MRY$: 'Candelar_Text' #declare Candelar_Text = material // Candelar_Text { texture { pigment { color rgb <1.0, 0.8, 0.46> } normal { dents , 0.9 scale 0.03 } finish { ambient 0.11 diffuse 0.43 brilliance 2.0 phong 0.53 phong_size 5.0 specular 0.2 roughness 0.02 reflection 0.3 } } } // $MRY$: 'Chrome' #declare Chrome = material // Chrome { texture { pigment { color rgb <0.904, 0.904, 0.904> } normal { waves , 5.0 scale 0.3 } finish { ambient 0.5 diffuse 0.5 phong 1.0 phong_size 100.0 specular 0.05 roughness 0.001 reflection 0.2 } } } // $MRY$: 'Chrome_Metal' #declare Chrome_Metal = material // Chrome_Metal { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'Chrome_Metal_2' #declare Chrome_Metal_2 = material // Chrome_Metal_2 { texture { pigment { color rgb <0.0, 0.0, 0.0> } finish { ambient 0.3 diffuse 0.0 brilliance 20.0 phong 1.0 phong_size 90.0 specular 1.0 roughness 0.001 reflection 1.0 } } } // $MRY$: 'Chrome_Metal_3' #declare Chrome_Metal_3 = material // Chrome_Metal_3 { texture { pigment { color rgb <0.0, 0.0, 0.0> } finish { ambient 0.3 diffuse 0.0 brilliance 20.0 phong 1.0 phong_size 90.0 specular 1.0 roughness 0.001 reflection 1.0 } } } // $MRY$: 'Chrome_Metal1' #declare Chrome_Metal1 = material // Chrome_Metal1 { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'Chrome_Textur1' #declare Chrome_Textur1 = material // Chrome_Textur1 { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'Chrome_Texture' #declare Chrome_Texture = material // Chrome_Texture { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'Chrome1' #declare Chrome1 = material // Chrome1 { texture { pigment { color rgb <0.84, 0.84, 0.84> } finish { ambient 0.3 diffuse 0.3 brilliance 7.5 phong 0.7 phong_size 10.0 roughness 0.9 reflection 0.3 } } } // $MRY$: 'Chrome2' #declare Chrome2 = material // Chrome2 { texture { pigment { color rgb <0.84, 0.84, 0.84> } finish { ambient 0.3 diffuse 0.3 brilliance 7.5 phong 0.7 phong_size 10.0 roughness 0.9 reflection 0.3 } } } // $MRY$: 'ChromeTexture' #declare ChromeTexture = material // ChromeTexture { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 brilliance 10.0 phong 1.0 phong_size 20.0 reflection 0.6 } } } // $MRY$: 'ChromeTexture1' #declare ChromeTexture1 = material // ChromeTexture1 { texture { pigment { color rgb <0.86, 0.86, 0.86> } normal { dents , 1.0 scale 0.2 } finish { ambient 0.3 brilliance 1.004 phong 1.0 phong_size 100.0 specular 1.0 roughness 0.001 reflection 0.6 } } } // $MRY$: 'ChromeTexture2' #declare ChromeTexture2 = material // ChromeTexture2 { texture { pigment { color rgb <0.698, 0.698, 0.698> } finish { ambient 0.3 brilliance 1.004 phong_size 1.0 roughness 0.001 reflection 0.6 } } } // $MRY$: 'Copper_Metal' #declare Copper_Metal = material // Copper_Metal { texture { pigment { color rgb <0.72, 0.45, 0.2> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Copper_Metal1' #declare Copper_Metal1 = material // Copper_Metal1 { texture { pigment { color rgb <0.72, 0.45, 0.2> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Copper_Shavings' #declare Copper_Shavings = material // Copper_Shavings { texture { pigment { agate agate_turb 1.0 color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.5 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.5 rgbft <0.8, 0.53, 0.46, 0.0, 0.0> ] [ 1.0 rgbft <0.85, 0.75, 0.35, 0.0, 0.0> ] } } finish { ambient 0.1 specular 1.0 } } } // $MRY$: 'Copper_Textur1' #declare Copper_Textur1 = material // Copper_Textur1 { texture { pigment { color rgb <0.72, 0.45, 0.2> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Copper_Texture' #declare Copper_Texture = material // Copper_Texture { texture { pigment { color rgb <0.72, 0.45, 0.2> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'CYAN_METALIC' #declare CYAN_METALIC = material // CYAN_METALIC { texture { pigment { spotted color_map { [ 0.0 rgbft <1.0, 0.0, 0.9, 0.0, 0.0> ] [ 0.3 rgbft <0.0, 0.0, 0.8, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.4, 0.0, 0.0> ] } } finish { ambient 0.1 diffuse 0.8 brilliance 6.0 phong 1.0 phong_size 80.0 reflection 0.6 } } } // $MRY$: 'Cymbals_Metal' #declare Cymbals_Metal = material // Cymbals_Metal { texture { pigment { color rgb <0.6875, 0.6979, 0.093733> } normal { bumps , 0.1 scale 0.07 } finish { ambient 0.1 phong 1.0 phong_size 60.0 reflection 0.1079 } } } // $MRY$: 'DMF_Brushed_Aluminum' #declare DMF_Brushed_Aluminum = material // DMF_Brushed_Aluminum { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } normal { bumps , -0.5 scale <1.0, 0.001, 0.001> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'Funky_Metal' #declare Funky_Metal = material // Funky_Metal { texture { pigment { wood color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.36 rgbft <0.0, 1.0, 1.0, 0.13, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ] } turbulence 0.02 octaves 4 omega 1.0 lambda 1.0 ramp_wave } finish { ambient 0.15 diffuse 0.8 specular 0.9 roughness 0.1 } } } // $MRY$: 'Gold_Metal' #declare Gold_Metal = material // Gold_Metal { texture { pigment { color rgb <0.85, 0.85, 0.1> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Gold_Metal1' #declare Gold_Metal1 = material // Gold_Metal1 { texture { pigment { color rgb <0.85, 0.85, 0.1> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Gold_Nugget' #declare Gold_Nugget = material // Gold_Nugget { texture { pigment { color rgb <0.5, 0.35, 0.25> } finish { ambient 0.1 diffuse 0.65 brilliance 1.5 specular 0.85 roughness 0.01 reflection 0.45 } } } // $MRY$: 'Gold_Texture' #declare Gold_Texture = material // Gold_Texture { texture { pigment { color rgb <0.85, 0.85, 0.1> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Gold_Texture1' #declare Gold_Texture1 = material // Gold_Texture1 { texture { pigment { color rgb <0.85, 0.85, 0.1> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Iron_Shavings' #declare Iron_Shavings = material // Iron_Shavings { texture { pigment { marble color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.5 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } } finish { ambient 0.1 specular 1.0 } } } // $MRY$: 'ki_Gold' #declare ki_Gold = material // ki_Gold { texture { pigment { color rgb <0.988, 0.584, 0.024> } normal { waves , 0.04 turbulence 1.14 frequency 4.3 phase 0.37 ramp_wave } finish { ambient 0.1 diffuse 0.8 reflection 0.19 } } } // $MRY$: 'Military_Brass_Metal' #declare Military_Brass_Metal = material // Military_Brass_Metal { texture { pigment { color rgb <0.7, 0.56, 0.37> } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'MIRROR' #declare MIRROR = material // MIRROR { texture { pigment { marble color_map { [ 0.0 rgbft <0.1, 0.6, 0.1, 0.0, 0.0> ] [ 0.8 rgbft <0.0, 0.3, 0.0, 0.0, 0.0> ] [ 0.8 rgbft <0.1, 0.6, 0.1, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.2, 0.0, 0.0, 0.0> ] } turbulence 1.8 ramp_wave } finish { ambient 0.1 reflection 0.6 } } } // $MRY$: 'New_Brass' #declare New_Brass = material // New_Brass { texture { pigment { color rgb <0.7, 0.56, 0.37> } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'New_Brass_1' #declare New_Brass_1 = material // New_Brass_1 { texture { pigment { color rgb <0.7, 0.56, 0.37> } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'New_Brass1' #declare New_Brass1 = material // New_Brass1 { texture { pigment { color rgb <0.7, 0.56, 0.37> } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'Polished_Bras1' #declare Polished_Bras1 = material // Polished_Bras1 { texture { pigment { color rgb <0.578, 0.422, 0.195> } finish { ambient 0.1 diffuse 0.8 brilliance 6.0 phong 0.8 phong_size 120.0 reflection 0.4 } } } // $MRY$: 'Polished_Brass' #declare Polished_Brass = material // Polished_Brass { texture { pigment { color rgb <0.578, 0.422, 0.195> } finish { ambient 0.1 diffuse 0.8 brilliance 6.0 phong 0.8 phong_size 120.0 reflection 0.4 } } } // $MRY$: 'Polished_Chro1' #declare Polished_Chro1 = material // Polished_Chro1 { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 phong 0.8 phong_size 120.0 reflection 0.6 } } } // $MRY$: 'Polished_Chrome' #declare Polished_Chrome = material // Polished_Chrome { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 phong 0.8 phong_size 120.0 reflection 0.6 } } } // $MRY$: 'Rust' #declare Rust = material // Rust { texture { pigment { granite color_map { [ 0.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] [ 0.4 rgbft <0.7, 0.13, 0.0, 0.0, 0.0> ] [ 0.5 rgbft <0.69, 0.41, 0.08, 0.0, 0.0> ] [ 0.6 rgbft <0.49, 0.31, 0.28, 0.0, 0.0> ] [ 1.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] } } finish { ambient 0.2 diffuse 0.4 } } } // $MRY$: 'Rust1' #declare Rust1 = material // Rust1 { texture { pigment { spotted color_map { [ 0.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] [ 0.4 rgbft <0.7, 0.13, 0.0, 0.0, 0.0> ] [ 0.5 rgbft <0.69, 0.41, 0.08, 0.0, 0.0> ] [ 0.6 rgbft <0.49, 0.31, 0.28, 0.0, 0.0> ] [ 1.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] } } } } // $MRY$: 'Rusty_Iron' #declare Rusty_Iron = material // Rusty_Iron { texture { pigment { granite color_map { [ 0.0 rgbft <0.42, 0.2, 0.2, 0.0, 0.0> ] [ 0.5 rgbft <0.5, 0.5, 0.02, 0.0, 0.0> ] [ 0.6 rgbft <0.6, 0.2, 0.2, 0.0, 0.0> ] [ 0.6 rgbft <0.3, 0.2, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.3, 0.2, 0.2, 0.0, 0.0> ] } } normal { wrinkles , 1.0 scale 0.1 } } } // $MRY$: 'Rusty_Iron1' #declare Rusty_Iron1 = material // Rusty_Iron1 { texture { pigment { agate agate_turb 1.0 color_map { [ 0.0 rgbft <0.21, 0.1, 0.1, 0.0, 0.0> ] [ 0.5 rgbft <0.25, 0.25, 0.01, 0.0, 0.0> ] [ 0.6 rgbft <0.3, 0.1, 0.1, 0.0, 0.0> ] [ 0.6 rgbft <0.15, 0.1, 0.1, 0.0, 0.0> ] [ 1.0 rgbft <0.15, 0.1, 0.1, 0.0, 0.0> ] } } } } // $MRY$: 'Silver_Textur1' #declare Silver_Textur1 = material // Silver_Textur1 { texture { pigment { color rgb <0.9, 0.91, 0.98> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Silver_Texture' #declare Silver_Texture = material // Silver_Texture { texture { pigment { color rgb <0.9, 0.91, 0.98> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'Silver1' #declare Silver1 = material // Silver1 { texture { pigment { color rgb <0.94, 0.93, 0.83> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Silver2' #declare Silver2 = material // Silver2 { texture { pigment { color rgb <0.94, 0.93, 0.86> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Silver3' #declare Silver3 = material // Silver3 { texture { pigment { color rgb <0.94, 0.93, 0.9> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Silver4' #declare Silver4 = material // Silver4 { texture { pigment { color rgb <0.94, 0.93, 0.83> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Silver5' #declare Silver5 = material // Silver5 { texture { pigment { color rgb <0.94, 0.93, 0.86> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Silver6' #declare Silver6 = material // Silver6 { texture { pigment { color rgb <0.94, 0.93, 0.9> } finish { ambient 0.25 diffuse 0.65 brilliance 6.0 phong 1.0 phong_size 100.0 reflection 0.45 } } } // $MRY$: 'Soft_Silver' #declare Soft_Silver = material // Soft_Silver { texture { pigment { color rgb <0.94, 0.93, 0.83> } finish { ambient 0.2 diffuse 0.35 brilliance 1.5 specular 0.85 roughness 0.01 reflection 0.45 } } } // $MRY$: 'Spun_Brass' #declare Spun_Brass = material // Spun_Brass { texture { pigment { color rgb <0.7, 0.56, 0.37> } normal { waves , 0.35 scale 0.01 } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'Spun_Brass1' #declare Spun_Brass1 = material // Spun_Brass1 { texture { pigment { color rgb <0.7, 0.56, 0.37> } normal { waves , 0.35 scale 0.01 } finish { ambient 0.35 diffuse 1.0 brilliance 15.0 phong 0.41 phong_size 5.0 } } } // $MRY$: 'Streaky_Steel_Metal' #declare Streaky_Steel_Metal = material // Streaky_Steel_Metal { texture { pigment { color rgb <0.75, 0.75, 0.75> } normal { wrinkles , 0.6 scale <0.051, 30.0, 0.051> rotate -45.0 * z } finish { ambient 0.1 diffuse 0.4 brilliance 6.0 specular 0.7 roughness 0.0082 reflection 0.32 } } } // $MRY$: 'T_Chrome_1A' #declare T_Chrome_1A = material // T_Chrome_1A { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 reflection 0.1 } } } // $MRY$: 'T_Chrome_1B' #declare T_Chrome_1B = material // T_Chrome_1B { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.3 diffuse 0.4 brilliance 3.0 specular 0.7 roughness 0.016667 reflection 0.25 } } } // $MRY$: 'T_Chrome_1C' #declare T_Chrome_1C = material // T_Chrome_1C { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.25 diffuse 0.5 brilliance 4.0 specular 0.8 roughness 0.0125 reflection 0.5 } } } // $MRY$: 'T_Chrome_1D' #declare T_Chrome_1D = material // T_Chrome_1D { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'T_Chrome_1E' #declare T_Chrome_1E = material // T_Chrome_1E { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 specular 0.8 roughness 0.008333 reflection 0.8 } } } // $MRY$: 'T_Chrome_2A' #declare T_Chrome_2A = material // T_Chrome_2A { texture { pigment { color rgb <0.39, 0.41, 0.43> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 reflection 0.1 } } } // $MRY$: 'T_Chrome_2B' #declare T_Chrome_2B = material // T_Chrome_2B { texture { pigment { color rgb <0.39, 0.41, 0.43> } finish { ambient 0.3 diffuse 0.4 brilliance 3.0 specular 0.7 roughness 0.016667 reflection 0.25 } } } // $MRY$: 'T_Chrome_2C' #declare T_Chrome_2C = material // T_Chrome_2C { texture { pigment { color rgb <0.39, 0.41, 0.43> } finish { ambient 0.25 diffuse 0.5 brilliance 4.0 specular 0.8 roughness 0.0125 reflection 0.5 } } } // $MRY$: 'T_Chrome_2D' #declare T_Chrome_2D = material // T_Chrome_2D { texture { pigment { color rgb <0.39, 0.41, 0.43> } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'T_Chrome_2E' #declare T_Chrome_2E = material // T_Chrome_2E { texture { pigment { color rgb <0.39, 0.41, 0.43> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 specular 0.8 roughness 0.008333 reflection 0.8 } } } // $MRY$: 'T_Chrome_3A' #declare T_Chrome_3A = material // T_Chrome_3A { texture { pigment { color rgb <0.5, 0.5, 0.5> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 reflection 0.1 } } } // $MRY$: 'T_Chrome_3B' #declare T_Chrome_3B = material // T_Chrome_3B { texture { pigment { color rgb <0.5, 0.5, 0.5> } finish { ambient 0.3 diffuse 0.4 brilliance 3.0 specular 0.7 roughness 0.016667 reflection 0.25 } } } // $MRY$: 'T_Chrome_3C' #declare T_Chrome_3C = material // T_Chrome_3C { texture { pigment { color rgb <0.5, 0.5, 0.5> } finish { ambient 0.25 diffuse 0.5 brilliance 4.0 specular 0.8 roughness 0.0125 reflection 0.5 } } } // $MRY$: 'T_Chrome_3D' #declare T_Chrome_3D = material // T_Chrome_3D { texture { pigment { color rgb <0.5, 0.5, 0.5> } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'T_Chrome_3E' #declare T_Chrome_3E = material // T_Chrome_3E { texture { pigment { color rgb <0.5, 0.5, 0.5> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 specular 0.8 roughness 0.008333 reflection 0.8 } } } // $MRY$: 'T_Chrome_4A' #declare T_Chrome_4A = material // T_Chrome_4A { texture { pigment { color rgb <0.75, 0.75, 0.75> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 reflection 0.1 } } } // $MRY$: 'T_Chrome_4B' #declare T_Chrome_4B = material // T_Chrome_4B { texture { pigment { color rgb <0.75, 0.75, 0.75> } finish { ambient 0.3 diffuse 0.4 brilliance 3.0 specular 0.7 roughness 0.016667 reflection 0.25 } } } // $MRY$: 'T_Chrome_4C' #declare T_Chrome_4C = material // T_Chrome_4C { texture { pigment { color rgb <0.75, 0.75, 0.75> } finish { ambient 0.25 diffuse 0.5 brilliance 4.0 specular 0.8 roughness 0.0125 reflection 0.5 } } } // $MRY$: 'T_Chrome_4D' #declare T_Chrome_4D = material // T_Chrome_4D { texture { pigment { color rgb <0.75, 0.75, 0.75> } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'T_Chrome_4E' #declare T_Chrome_4E = material // T_Chrome_4E { texture { pigment { color rgb <0.75, 0.75, 0.75> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 specular 0.8 roughness 0.008333 reflection 0.8 } } } // $MRY$: 'T_Chrome_5A' #declare T_Chrome_5A = material // T_Chrome_5A { texture { pigment { color rgb <0.95, 0.95, 0.95> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 reflection 0.1 } } } // $MRY$: 'T_Chrome_5B' #declare T_Chrome_5B = material // T_Chrome_5B { texture { pigment { color rgb <0.95, 0.95, 0.95> } finish { ambient 0.3 diffuse 0.4 brilliance 3.0 specular 0.7 roughness 0.016667 reflection 0.25 } } } // $MRY$: 'T_Chrome_5C' #declare T_Chrome_5C = material // T_Chrome_5C { texture { pigment { color rgb <0.95, 0.95, 0.95> } finish { ambient 0.25 diffuse 0.5 brilliance 4.0 specular 0.8 roughness 0.0125 reflection 0.5 } } } // $MRY$: 'T_Chrome_5D' #declare T_Chrome_5D = material // T_Chrome_5D { texture { pigment { color rgb <0.95, 0.95, 0.95> } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'T_Chrome_5E' #declare T_Chrome_5E = material // T_Chrome_5E { texture { pigment { color rgb <0.95, 0.95, 0.95> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 specular 0.8 roughness 0.008333 reflection 0.8 } } } // $MRY$: 'Tex2' #declare Tex2 = material // Tex2 { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 brilliance 8.0 phong 1.0 phong_size 10.0 reflection 0.2 } } } // $MRY$: 'Tinny_Brass' #declare Tinny_Brass = material // Tinny_Brass { texture { pigment { color rgb <0.7, 0.56, 0.37> } finish { ambient 0.1 diffuse 0.65 brilliance 1.5 specular 0.85 roughness 0.01 reflection 0.45 } } }