// Persistance of Vision Raytracer V3.1 // World definition file. // // Contains 3 lights, 99 materials and 9 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar // // Date : 07/06/1999 (06.07.1999) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -9.065, -19.799, 17.061> direction < 0.0, 0.0, 1.5225> // Aperture is 0.63 degrees sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.33333, 0.0, 0.0> // Aspect ratio look_at < 0.026, -0.725, -0.899> } // // ******* L I G H T S ******* // light_source { // Spotlight LichtGruen <8.885, -18.249, 17.250> color rgb <0.500, 1.000, 0.514> spotlight point_at <5.857, -11.266, 10.764> falloff 15.000 // outer radius (in deg) radius 7.500 // inner radius tightness 0.000 } light_source { // Spotlight LichtViolett <-14.377, -10.777, 12.638> color rgb <1.000, 0.586, 1.000> spotlight point_at <-8.105, -5.834, 6.619> falloff 16.055 // outer radius (in deg) radius 7.500 // inner radius tightness 0.000 } light_source { // Light1 <-4.962, -20.000, 20.468> color rgb <1.000, 1.000, 1.000>*1.4282 } // // ******** MATERIALS ******* // #include "reinepanikd.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // union { // Group001 text { // TextMPerAnhalter ttf "C:\WINDOWS\Fonts\70214___.ttf", "Per Anhalter", 1.0, // Depth <0.0, 0.0, 0.0> // Offset scale <2.0, 2.0, 0.5> rotate -8.549834*z translate <-5.643409, 0.391841, 1.074406> } text { // TextMDurchDie ttf "C:\WINDOWS\Fonts\70214___.ttf", "durch die", 1.0, // Depth <0.0, 0.0, 0.0> // Offset scale <1.5, 1.0, 0.5> rotate -8.549834*z translate <-3.870477, -1.445686, 1.074406> } text { // TextMRealitae ttf "C:\WINDOWS\Fonts\70214___.ttf", "Realitaet [tm]", 1.0, // Depth <0.0, 0.0, 0.0> // Offset scale <2.0, 2.0, 0.5> rotate -8.549834*z translate <-6.416325, -3.340216, 1.074406> } material { Bronze_Textur1 } scale <1.1, 1.2, 1.0> } text { // TextMKeine ttf "C:\WINDOWS\Fonts\domcasn.ttf", "Reine", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { CYAN_METALIC } scale <4.0, 4.0, 0.5> rotate <89.096649, -0.643919, 5.934927> translate <-7.356205, 4.152993, 1.1> } text { // TextMPanik ttf "C:\WINDOWS\Fonts\domcasn.ttf", "Panik!", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { CYAN_METALIC } scale <4.0, 4.0, 0.5> rotate <89.337593, 0.0, -32.732277> translate <1.340076, 4.610473, 1.006385> } cylinder { // Fussboden <0,0,1>, <0,0,0>, 1 material { Cymbals_Metal } scale <10.0, 10.0, 1.0> }